To add the curb and gutter from Road A, we create baselines along each section of curb and configure assemblies containing the curb subassembly only. Since one side of the road is catching, the other side is spilling, and header curbs are being used in various locations, the following assemblies were created using the UrbanCurbGutterGeneral subassembly:
To create alignments along the edges of the corridor, we extract alignments and profiles from the left and right edges of pavement from the corridor feature lines. To do this successfully, go to the Codes tab of the corridor properties of Road A. Change the code set to turn off feature lines that are not associated with the top of your corridor if your default code set does not. This will ensure that we are selecting the correct feature line for this task.
Extract:
Be sure you chose the corridor, not the underlying extracted feature line from the previous exercise or the command will not work:
Name the alignments and profiles accordingly. There will be one alignment representing the left and another representing the right.
Add baselines for each section of curb/gutter:
Continue to add baselines creating sections of curb/gutter:
This is an interesting approach. I've never used the alignment from corridor. I'm not sure why this method is an advantage over others, though. Seems like if you're using alignments and corridors you would want to have the curbs linked dynamically by either using an offset alignment or just making the curb part of the assembly. I'm looking for clarification, please.
Posted by: Wes Ashworth | 12/12/2012 at 09:49 PM
This approach is part of the workflow on modeling parking areas along roadways using a corridor in townhouse developments. You need to read the entire series to put it in context. If you click on the category Townhouse Corridors, you'll have access to the entire series.
Posted by: C3DCougar | 12/13/2012 at 05:26 PM